Quotes by Roberta Williams

Roberta Williams's insights on:

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King’s Quest IV was a much bigger hit than I, II, or III. I do feel that King’s Quest IV was a pivotal game in bringing in more female players.
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I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don’t put myself into gender mode when designing a game.
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It seems we always exceed even our own expectations-after a lot of hard work, though!
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A good story never dies.
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An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
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I am most proud of the development of the characters as personalities that game players could relate to and care about.
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If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
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Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.
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I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
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Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
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